All-Inclusive Gaming Post

Because I don’t have time for any other post (so much for catching up over the weekend) and yeah.

* Super Smash Bros. Brawl: I tried to largely avoid the hype on this one, and I’m kind of glad I did - if I had gotten as super excited about this game as it seems like every other Wii owner has, it would be a huge disappointment. Instead, it’s a nice, quality update to Melee, which is something I liked quite a bit. The controls are difficult with the Wiimote, and I may have to revert to a wired GameCube controller, but I can’t say the game isn’t fun, it’s just not unique. My one complaint is the story mode, which is disjointed and lacks any relatively coherent storyline. I loved the story mode in Melee, so this one is a bit of a disappointment, but whatever. I’m excited to try the online mode, even though Nintendo can’t seem to get the internets right - I’ll update this entry with my friend code tonight.

* Rainbow Six: Vegas: Hi folks, welcome to 2006. I know, I’ve never been interested in this, but Rick and Mark both were, and that was worth a $20 investment to hop in on some games. I find I’m somewhat proficient with a sniper rifle, but it’s hard for me not to go in with guns a-blazing like in…

* Team Fortress 2: …this, which has taken on a new life since grabbing it from Steam. New maps and harder matches have revitalized this one for me - I’ve now gone from one of the better players in player matches on 360 to a really horrid player on Steam. Go figure.

* D&D: The campaign continued on Saturday - the one frustrating aspect is that we spent about 45 minutes retrieving a wolf from when we got captured. This has the makings of a loooooong campaign - roughly 15 hours in and we’ve had two or three total battles, and we’re still kind of stuck. It’s fun, though, I’m enjoying myself, it’s just taking a while.

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